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Playlist: Social Inclusion

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OverviewMärgid

Playlist: Social Inclusion

Liitu

Teave

This learning playlist will help you to know more about the topic of social inclusion and how to empower this topic in your communities by using educational games design.

This playlist consists on the following activities:
  • What is social inclusion?
  • Analysis of your social environment.
  • Social inclusion through educational games design.

Follow the next playlist activities to develop your non-formal learning understanding and competences to better support learning of people involved in the game design process.

The international partnership “GameOn” has created this playlist to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners: Nexes (ES) – the leading partner, Idealúdica (ES), Universitat de Barcelona (ES), BalkanIdea Novi Sad (SR), Nectarus (LT), Associazione Interculturale NUR (IT).

Co-funded by the European Union Erasmus+ Programme

Credits: Cover image: photo by Sharon McCutcheon

Activities to complete

Complete the following activities, earn badges and you will see your playlist progress updated
GameOn: What is social inclusion?
Mandatory
15 minutit
View full activity

Teave

“Social inclusion is defined as the process of improving the terms of participation in society for people who are disadvantaged on the basis of age, sex, disability, race, ethnicity, origin, religion, or economic or other status, through enhanced opportunities, access to resources, voice and respect for rights . Thus, social inclusion is both a process and a goal.  <...>, it is contended that promoting social inclusion requires tackling social exclusion by removing barriers to people’s participation in society, as well as by taking active inclusionary steps to facilitate such participation. As a political response to the exclusion challenge, social inclusion is thus a more deliberate process of encompassing and welcoming all persons and embracing greater equality and tolerance.”


Social Inclusion topic is inseparable from socially vulnerable groups.

The following vulnerable groups have been identified by ESF (European Social Funds):
  • A person belonging to social, cultural, ethnic and religious minorities, a migrant, a person of foreign origin; 
  • A disabled person ;
  • A person who has no habitual residence (A homeless person, a resident in a boarding house or a crisis centre, a person who received the bailiff’s call to move out, a person living in a house which do not meet the requirements for construction and special standards). 
  •  A person belonging to socially vulnerable groups (A person who is a beggar, vagrant, addict, prone to commit crimes, victim of physical or sexual domestic violence, someone having lost skills for independent life, a child facing learning difficulties or an out-of-school child, illiterate  and belonging to other socially vulnerable groups specified in the Description of the Terms and Conditions for Financing of Projects.) Read more about ESF:

Have a discussion with your colleagues about vulnerable social groups that you are working with and how you are ensuring social inclusion.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Expert partners:

Cofunded by European Union Erasmus+ Programme

Cover image: Photo by Miles Peacock

Get activity badge

GameOn: What is Social Inclusion? Get this badge

Owners of this badge learned more about the topic of social inclusion and vulnerable social groups.

They have had discussions about vulnerable groups that they are dealing with in their communities/work and how to ensure  social inclusion in their environment.

The evidence of completing this activity is included in the badge and was reviewed and verified by the organisers.

This activity is part of the wider educational effort of the international partnership “GameOn” to promote inclusion, participation and critical thinking through game design. Learn more about this partnership here.

Ülesanded
Task no.1
Evidence verified by: one activity organiser

Share your thoughts on the following questions to earn the activity badge:
  • What socially vulnerable groups do you work with?
  • How do you ensure social inclusion in your work?
  • What methods do you use?

Asukoht

Barcelona, Spain
GameOn: Analysis of your social environment.
Valikuline
30 minutit

Skills

ESCO
#diagnose education problems
ESCO
#promote inclusion in organisations
ESCO
#promote psycho-social education
#social inclusion
ESCO
#work for public inclusion
ESCO
#develop educational resources
ESCO
#conduct educational activities
ESCO
#promote inclusion
Activities: 3
Started: 8
Completed playlist: 1
Time to complete: 1 tund 10 minutit
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Organiseerijad

Nexes Interculturals
Badgecraft käitab veebi taristut Õppimise linnade ja regioonide jaoks. Euroopa konsortsium arendab seda platvormi kaasrahastusega Euroopa Liidu programmist Erasmus+.
Platvorm
Vaheta keelt:
Co-funded by the Erasmus+ programme of the European Union
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